Warlord asked me to write a piece on the weapons used by the Concord. It’s in two parts, the first part here, and the second part here. Warlord’s Richard C. did a good job in mixing in the story with the rules extracts.
Rather than just describe them, it needed to have a sensible, linking narrative. Instead of just describing a complex battlefield scenario, I decided to have a look at their weaponry from the viewpoint of a new system entering the PanHuman Concord.
The advanced humans known as NuHu are directly linked to the nanosphere (p.127). They have evolved so that they are an integral part of the IMTel environment, part of it and an expression of it. as such, they are difficult for the ordinary, Antarean PanHuman to understand.
Wayne Clayton recently put a number of posts up on the Antares IMTel Facebook group related to thinking about Antarean cities and how they might look. The intention was to encourage terrain building for urban conflicts: what doeseach faction look like? Whilst not canon, they do form a really good framework for thinking about such modelling – indeed, I suspect some Antarean cities and urban configuraitons will be exactly as he describes!
Warlord Games have announced a new player initiative, the Gate Builders, applications for which close Sunday 15th January 2017. These are to be a group of experienced players who aim to promote Antares, not only in their geographical area but across the hobby as a whole. I was lucky to be the first of the Gate Builders, and I was asked to post my replies to a few questions about what it means to be a Gate Builder (article is also up on Warlord Site).
Just so things can be kept together, this a pointer to an Antares Insights article I wrote on transports but which is up on the Warlord site: A closer look at transports. As with all the Insights articles, tricky bits were talked over with Rick, first, and in this case we came up with a number of FAQs, too, that Rick put in the August 2016 Q&A. There was another question on MOD units which is worth explaining as even Rick forgot what he’d decided…
The new Algoryn plastic sprue is out giving a complete AI squad, with options. Three of these appear in the new (and amazing value, in my view) Strike on Kar’A Nine introductory set and two appear in the AI boxed set. Whilst I’ll start with an overview of what you get on the sprue, I’ll extend this blog post as I paint them up.
One of the more useful weapons in an Antares infantry squad is the Micro-X Launcher. It can be used overhead (OH) like a hand-portable grenade launcher with several different types of ammunition, or can be used in a direct dire mode like a short range mag gun. Given it is a standard weapon, it can also be used in the Point Blank Shooting phase of Assaults, prior to hand-to-hand combat.
Because micro-X launchers are so flexible, it is hardly surprising that there are some mix-ups that crop up from time to time. As a result, I thought I’d run through them and explain how they work in the different modes, from LoS onwards.