I didn’t mean it to be 39 dice in the bag. It all started quite innocently. ‘Oh, great. You’ve started painting your C3? I know others have and Tim3* wants to use Outcasts. Why don’t we have, say, a 1500 point game next week?’ A biggish game, for sure, but probably manageable in the time we had.
Matt’s reply was enthusiastic. ‘Yeah, that’ll be great. I can field 1000, half painted.’ Shortly afterwards, it turned out so could Ant. ‘Have you got 2000 points of Rebels?’ I nodded. ‘Okay. Let’s do one of the straightforward scenarios. 2000 a side. Four of us.’ Continue reading →
I have a game coming vs Lea Davidson’s Concord, the Blue 519 Shard. He has a backstory for his Concord in that the systems around Blue 519 were cut off for a while by the fluctuating currents of the Antares photosphere and when they emerged back into contact they were significantly divergent from the rest of the C3.
It was commented on the Antares Facebook page recently that some people would like to see what forces have been used in the various games in the (frankly wonderful) Battle for Xilos supplement. Many of these are available in the army lists attached to the battle reports on the Xilos Campaign website, but I know it can be a pain hunting through the .pdfs and matching them up.
Following from the Ghar vs AI report that I put up a few days ago, we decided to try out the House Geff proxy troops against the Ghar. Unfortunately, I totally forgot to take photographs, so my apologies! The forces ended up bing around 1500 a side – 3000 points on a 6’x4′ table with a lot of terrain (as specified in the scenario description).
For this game, which also introduced a new player, points were approximately 1150-1450 a side. Lists were as follows, with squad sizes given in square brackets. The AI was not quite Force Selector legitimate as it could be argued it should have had an extra Tactical choice. However, the AI had one outpost that was in a bunker and particularly difficult to assault.