Whilst for tournaments and Boot Camps I’m fairly strict on army lists – even going as far as to implement some of Martin Otten’s restrictions on OH fire support weapons, on a week-by-week basis at the club we’re fairly relaxed. As long as the force is pretty representative and doesn’t diverge too much or isn’t geared towards munchkinism, then it’s okay. It’s nice to experiment and we’re social gamers more than competitive.
It helps that we’ve playtested quite a few strange lists, too.
I’ll even admit to not selecting some kit (multiple Rebel Creepers in a squad, for example, or making sure the Rebels aren’t too dice-heavy) because it might spoil the game. It’s quite satisfying to see concerns reflected in list updates or points errata, too.
However, I was thinking about my Concord Skiritai light/mechanised infantry force and wondering what would actually be a representative army list for them.
To start with, I thought I’d have a look at what their role is meant to be. Like many GoA forces, it’s assumed that orbital or aerial superiority or travel is nullifed in some way (aerial by orbital, for a start, perhaps). That means the troops’ job is to get something done on the ground, perhaps landing wherever they can in a temporary window in the orbital blockade, and quickly travelling to their destination overland – most likely a place that is embedded in bad or difficult terrain.
The Skiritai aren’t intended to be bogged down: they are intended to move. They may have heavy support weapons temporarily attached, or may even have the heavier tanks assigned, but this is all temporary: what they do have is infantry transports (the excellent T7), a few supporting drones, the lighter support weapons they can carry and themselves – a core of strike squads. Perhaps a medium tank drone such as the M4 might sometimes find itself attached to or associated with the Skiritai but this should be a fairly rare occurence. Perhaps such situations are best dealt with by allow allied strategic forces from time to time…
I’ve assumed that there is a company of drop troops assigned to the regiment – not because I like the drop troops but because it makes sense that a light infantry force would have something like the fast-moving drop troops assigned as a rolling screen. In a similar vein, intercepters have to be part of the outfit as scouts.
But what form of transport? It would be nice to have everyone on interceptors, but that sounds far too much like a rapid reaction or rapid strike force. Whilst nothing in the force is slow, the infantry still need something to get them as far they can go before they have to get out an slog the rest of the way on foot.
There is an obvious candidate: the T7. It’s well-protected, carries a plasma light support as default, and is a MOD2. The problem is that it’s a strategic asset and is very restricted in terms of the numbers that can be taken.
This means the components of the force are probably as follows:
- Strike Command & Strike Squads
- Drop Command & Drop Squads (for specialist company)
- C3D1/D2/GP drones
- Interceptors – possibly an Interceptor Command
- C3T7 Transports for the strike squads
- Possibly any close support drones that appear
- Probes as required – Scout possibly, quite likely Targeters, certainly Medi-probes
- A little light strike support (X-Launcher, possibly PLS, almost certainly plasma cannon but probably not the specialist weapons such as fractal or compression weapons unless in a very particular situation)
There are restrictions, however, from both the existing lists and logical restrictions based on the force composition. The obvious one is that there should not be more T7s than half the number of strike command/strike/strike support squads (at 2 squads/T7 on average). This means, however, that the standard list’s Strategic limitations can’t be used.
So let’s make one!
Given that there are supposed to be limited strategic options, it seems that we can restrict them even further by reducing the number of options by half. However, we need the T7’s so it makes sense to allow them to also be taken as a Support option but limiting them to half the total number of Strike (Infantry, Command or Support (weapon team)) units. Further, given the Skiritai’s role it seems reasonable to limit the number of support weapons to 1 in 4 of the total, number of squads. It might also be reasonable to allow a single Drop Squad before a Drop Command is required, dropping the normal ‘Command tax’ but, in a similar vein, the single-Interceptor limit is also necessary – perhaps it should be Limited Choice.
But we need to look to the core of the force: the Strike Squads. Given the shape and role of the Skiritai, the core Strike Squads should be present. We could mandate a single squad like the Ghar, but the Skiritai are infantry. As a result, it seems more sensible to mandate that one in four units (at least) should be the humble Strike Squads. NuHu are unlikely to want to come on such missions, but are already Limited Choice and may even be needed. Command choices are also Limited Choice, so that seems reasonable, too.
What about other selectors? Hmmm… looking at the above it seems that not much else has to change, if anything. At the bottom end of the selectors, there are no strategic slots anyway and, frankly, at near 200 points the T7 eats up a lot of the points allocation. Sure, it’s tough, but will attract a lot of attention and will have to be used carefully. Further, its move into a Support option means we have less space for the important D1s, D2s, Interceptors and weapon teams – important choices have to be made. Indeed, it may even be that we are too short on Support choices!
So, it seems the Skiiritai list has ended up as:
- Strike Command – Limited
- Strike Squad – One per four units
- Drop Squad – One only to be taken before Drop Command
- Drop Command – Limited Choice
- NuHu Strike Commander – 1/force
- C3T7 Transport – One per two ‘Strike’ units
- Strike Support – One per four units.
- Interceptor Command – Limited Choice
- Interceptor Squad – One only to be taken before Command. Given the restrictions elsewhere, no further limits need be given.
- C3D1 Light Support Drone
- C3D2 Medium Support Drone – no Compression or Fractal Cannon
- C3T7 – (as above)
- C3M4 – A C3T7 must be taken for each M4 used
- Specialist support heavy drones (as hinted)
Any of the auxiliary options can be taken.
A similar approach to a patrol list for the Freeborn can be found on the post Role-specific lists: Freeborn.